Thursday, March 28, 2013

Landscape Color Picking Exercises: Part 2 - My How You've Grown

March 2013

Similar to the previous posts, here are some more landscape thumbnails, this time focusing on a desert biome. I ended up spending more time on these than I planned, and so I only managed to kick out three before bed last night.

In doing the Google search for "desert landscapes", one of the first ones to show up was the photo that I referenced for the left-most painting... and it was familiar to me, because I realized that I tried painting it before!

Here is (gasp!) a piece I did from last September that uses the same image as inspiration... the original reference image is on the top left, my attempt is right next to it, and then the remaining four are invented. My goal with this was to look at the general color palette of a scene, and then try to invent geology with the same sort of mood. As you can see, color picking was not very good back then...

September 2012

As much as I hate to talk about this sort of thing, one can see a bit of improvement since last September. I still didn't pick the colors perfectly right last night, but I did way better, and all without the Eyedropper.

One of the major differences is that my current painting is less "muddy"... the sketches from September of 2012 show this perfectly, and coincidentally, the color palette suits that "muddy" description. What I mean by that is that the range of values isn't broad enough, and so all the colors sort of float around the midtones, which isn't very good for the illusion of depth. If you look at my painting from the other night, you can see how much I've used value to my advantage, from using near blacks in the shadows, and some very bright highlights elsewhere.

Anyhow, hope you enjoy!

Now that I'm caught up on the blog, it's back to the digital canvas... some more landscape thumbs tonight!

Ah, More Landscape Thumbnail Paintings... Biomes!






Landscape thumbnails, it's been a while, hasn't it?

I reignited my interest in these fun but sometimes tedious thumbnail sketches recently, by deciding to do little sets of paintings, all based off a certain biome.

In these two sets, I first focused on capturing the colors, lighting, mood, and composition of an African savannah-type landscape. In the second set, I think it's pretty obvious that I was focusing on an arctic biome...

Some of these I'm very pleased with, others I can see where I need some work. Overall, these colors were all chosen just my observing the source photos. Compared to my first landscape thumbs, I feel as though I'm slowly improving.


How YOU Doin'?

Taking a break from the landscape pieces, as well as the observational studies, I took this opportunity to do a wholly imaginary concept piece. Admittedly, it's not wildly alien in its form, but it's definitely not a species that exists in reality.

I started out with a quick line sketch, and then began coloring in passes, using layers for different parts of the anatomy.

It still looks a bit muddy to me, and the colors still don't pop enough for me, nor is the composition very exciting. Anyhow, it was a fun departure from real life studies!


A Quick Pre-Work Landscape Sketch

This is from last Saturday afternoon, before heading off to work... I had been considering this painting for a bit, and Saturday I was in a bit of a rush and knew I'd be exhausted after work, and so I did this quick paint in about 10-15 minutes.

Very fast and loose with this... as with many of my landscapes these days, the goal is trying to choose my colors strictly from observation. For the first two or so months of my 365 Create project, I used the color picker, and it began to feel like a crutch. I saw a post on Facebook of some quick landscape thumbnails by Ron Lemen, talking about how it was a color picking exercise he liked to do. I tried it myself, loved it, and have been doing them off an on every since.

This particular piece isn't a one-to-one copy of the source material... in my rush to get done, I focused on the colors and mood more than accurately copying the landforms. The original picture is much cooler looking I think... even still, I like to get imaginative with the landscapes I do, at least in my head. I can picture some sort of cool stronghold or lighthouse carved into these rock outcroppings, with wood and rope bridges connecting them. Maybe I ought to start throwing in those little imaginative flourishes to my landscape studies?


Some Quick Insects/Arachnids and Fish

For practicing gesture sketches, there are two great sites out there that have libraries of photos to use as references. They even have some animals to practice drawing... unfortunately, the libraries of insects/arachnids and fish is preeeeeetty small, and so after I completed these, I just stopped, rather than scouring Google for more similar images.

Lagging Behind On Here! And Now, An Imaginary Landscape

I've been lagging in my posts on here, but I'm still posting them regularly to my Facebook page 365 Create. Anyhow, time to get up to speed, folks...

This was just a quick little practice piece I was doing... I'm very compelled by the idea of a vast "ocean" of clouds, with islands of lands poking up here and there. In this quick little piece, I tried playing around with that concept, with limited success.

I'm still at a point where I can't quite fully express the ideas in my head, but I do feel I'm getting better at other things, namely choosing my colors without any aids like the Eyedropper tool.


Wednesday, March 20, 2013

A Glimpse Into Workflow - Today's Creation In 10 Steps

This is my piece from last night, although I am counting it as several days... it took me awhile to do because I had to often stop, save a copy of the painting as I was working, and then go back and work some more.

My goal is to give an idea of the workflow that goes into some of my paintings. By no means is this a tutorial... there are a lot of steps left out, and I want to emphasize that everybody works in their own way. Even for me, I don't always do a sketch of my subject before painting it. However, with humans and animals, I usually do a rough sketch first. In this exercise, my reference image was that of a tiny African mammal called a dik dik, which is loosely related to the many antelope-creatures on the continent.

1.) Basic Form - Spinal Curve/Gesture

When it comes to drawing figures, there is a practice exercise known as gesture drawing. In it, you limit yourself to 1-2 minutes (or less, once you get better), and you try to capture the overall shape, movement, and energy of the subject; detail is not necessarily the goal of gesture sketches, especially for beginners. Before adding the torso, head, and limbs, you would usually start with a single gesture line that represents the overall position of the figure in space.

Normally, it's good to keep that defining line as straight and simple as possible. However, I've found that when drawing animals--particularly quadrupeds--it's a different game. I often find myself using a curved gesture line to start off, and I base that curve off the curve of the animal's spine. Human spines also have a noticeable curve to them, but it's not always as pronounced as those of four-legged creatures.

In step one, which literally takes two seconds, I simply draw a curve to represent the general curvature of the dik dik's spine...



2.) Basic Form - Large Body Masses

In this phase, I move onto the building blocks of basic anatomy... the body. Before the limbs are even a consideration, one has to get a general idea of the main body mass:  the torso, the pelvis and the skull. The idea is to sort of see through the reference image and imagine where the ribcage, pelvis and skull would be, and then from there, to move onto sketching in the limbs. At this point, it's still a very rough sketch, with the goal of focusing on proportions... how do the pelvis, ribcage, and head relate to the curve of the spine?



3.) Basic Form - Limb Configuration

Now that I've got the basic proportions of the body and head sketched out, it's time to go about filling in the proper location of the limbs. It's important to realize that this sort of thing is not intuitive; anyone who works as an artist has spent time studying anatomy. I am a novice compared to a great many artists, but I have taken the time to understand the way that, say, a quadrupedal mammal like the dik dik is built. In this part, my goal was to sketch in the general shape and location of the forelimbs and hind limbs. I started by drawing a rough approximation of the shoulder blades, and then from there, I finished the fore limbs, and then went and sketched in the hind limbs as well.

I don't always take this much time with my paintings (that is, spending time sketching out the underlying structure of the subject), but when it comes to drawing humans/animals, it's helpful for me to break down some of the anatomy.



4.) Basic Anatomy - Quadruped Limbs VS Biped Limbs

This is somewhat of an extraneous step meant to illustrate the structure of a quadruped's limbs. There are, of course, many variations in body structures across the animal kingdom, but I think it's interesting to compare four-legged animals to humans.

In this picture, I've colored in the various segments of the limbs to illustrate just how similar our bone structures really are. At first glance, not at all, but upon further inspection, very similar. Notice the way that the thighs and calves of the dik dik bend, an imagine that they are your limbs. Although they have evolved for a different form of movement, you can see that the joints and bones line up in almost the exact same way as they do in humans; the primary difference in the limbs begins at the ankles/wrists.

Humans, for example, stand with their whole foot planted on the ground, both the balls and the heels. When we walk, we alternate between the balls of the feet and the heels. Quadrupeds, in contrast, almost always walk on their toes and the balls of their feet. Their feet, in fact, are often quite long, and as with the dik dik, appear to be longer than any other bones in the legs. At first glance, their feet also seem to be the calves. However, as you can see with this comparison, it's actually not the case. It's just that much of their upper limb structure is hidden beneath folds of skin and fur.

Take a moment to look at the limb configuration and compare it to the way your arms and legs are built and how they move. Bonus points if you get on all fours and try to observe the way your limbs change orientation... you'll then see why it is that the dik dik's "hands" and "fingers" are positioned the way that they are (down and forward, respectively).



5.) Basic Silhouette/Linework

This is pretty straightforward, and it's a step that I wouldn't usually include when drawing an animal. I basically erased away some of the lines that defined the body masses and limbs, and ended up with a very loose bit of linework. The goal of this is to create a lines to paint inside of, much like the way you were encouraged to "draw within the lines" when using crayons and a coloring book. This gives a sort of template for where to fill in by first pass of color. Once again, this isn't always a step that I include in my sketching/painting, but I show it here to illustrate how I might see things in my mind before moving onto actual painting.



6.) Basic H/V/C

Now, I don't want to get too deep into the concept of H/V/C, which stand for hue, value, and chroma/saturation, respectively. However, they are the three components that make up the way an artist observes and uses color. Indeed, they are the way that our eyes interpret the world around us.

This step of painting is where I paint in a basic, universal color to get the ball rolling, simple to complex. You'll see that at first, I use a light brown-grey color, and then move onto darker brown-grey, with a bit of variation to subtly indicate the physical structure of the body. The idea is to look at the subject and see the overall, underlying colors, and to use that as a sort of backdrop. All the colors that show detail will be painted "on top" of that.





Hue, simply put, is the color of something: ROYGBIV essentially. Think of the color wheel.

Value, on the other hand, is a measure of brightness. It's a scale of light and dark, highlight and shadow... something with high value is bright, and something with low value is dark. Pure white is the highest value, and pure black is the lowest value possible.

Chroma/saturation is a bit more tricky to the novice. Chroma is a measure of the strength of a hue, or rather, how much hue there is. The lower the saturation, the less colorful something is... zero saturation is the same as a greyscale image. The less saturation, the less vivid the hue.

In the first picture of the dik dik above, the hue is somewhat orange, the value is high, and the chroma is low. In other words, because the value is high/bright, and the chroma is low/less colorful, it's basically impossible to see that the hue is orange. If I made the value higher and the chroma lower, it wouldn't show any hue at all, and it would simply become greyish.

The second image illustrates a more accurate first pass for the overall colors of the dik dik, and it is ultimately the start of my painting.


7.) Defining Volume Through H/V/C Variation

Basically, this part of the painting is where I start to refine the colors more, and when I finally get rid of the original linework. Unless you're doing an illustration, then you ought to get rid of your basic linework, or else you might end up with sloppy edges, sloppy colors, or both. By removing the linework, I can start to focus on depicting the subject's volume in a more "painterly" style.

One major difference you'll see is that I've begun adding highlights to the edges of the body that face the right... that is the direction of the light source, and so those parts of the body that face that direction are brighter. However, you'll also notice parts of the body that are bright, and yet they aren't facing the light source... why is that? Well, there are two reasons...

First, regardless of the light source, some colors are just brighter than others. Even shadows have varying levels of brightness, and it's something you can easily notice by looking at the world around you. You can take a black plastic bag and lay it next to a white plastic bag, and then cast a shadow across both... you'll notice that the shadows and highlights appear quite different on each bag because of their base colors, and the same applies to any other surface.

Second, light isn't just one-dimensional and static. It bounces around and reflects back at objects, even in the shade. Mirrors aren't the only things that reflect light... they just reflect light more than other surfaces. This is the reason why, say, during the day time you will never ever really see a shadow that is 100% dark and black... because light is everywhere, but just to varying degrees.

You'll also notice that in addition to these very basic H/V/C variations, I added in some shadows that are cast by the dik dik's legs. Now the painting is starting to take on more shape, starting to pop more, but alas, there is much left...




8.) More Definition and the Randomness of Creation

Now I'm getting closer to my goal... I've decided to change the background a bit to give it more variation/contrast, so that some of the colors on the dik dik pop out more. It's not enough to show H/V/C differences in the dik dik, but also in the surrounding environment. By darkening the background, it makes the highlights and the shadows of the dik dik more pronounced. Using contrast in your art is essential to giving a sense of three dimensions for the viewer.

I've gone in and added additional details and variations in color, to indicate the randomness of the fur color. At this point, I've also done some minor changes to the overall shape of the body, refining the edges of the form and thinning out or thickening certain areas.

By the way, the little "white" splotch floating in the air (it's actually yellowish-white) is simply there for my convenience. Once I figured out the color of the highlights on the dik dik's body, I made a small splotch of that color so I could go back and sample it. However, this ended up inspiring the next phase of the painting in quite a random way... I kept looking at that whitish splotch and the surrounding colors, and decided it looked a lot like a snowflake.



9.) More Detail and A More Defined Environment

Now that I've gotten closer to capturing the dik dik in all its tiny glory, I decided to go with the concept of the snowflake as mentioned above, and to give the sense that this is a wintery scene. Forget the fact that the dik dik is native to Sub-Saharan Africa, and has probably never encountered snow in its life... that's the magic of painting. If I want a dik dik to be caught in a snowstorm, well, goddamnit, I'll make it so!

However, this isn't the end... no, not at all. There are just a few finishing touches left before I decide to put this one aside. Besides making a snowy environment for our fuzzy little friend, I also added a lot more highlights to the figure, to make it stand out more against the rest of the scene.



10.) The Dik Dik In All Its Glory

Although I would still like to refine this painting a bit more, this was the point where I decided to say, "Okay, okay... it's done. Go to bed, Adam".

For this last part, I first cropped the image down, so there was less useless canvas. I also brightened some of the "snow" on the right side of the painting, to emphasize the direction of the light. This was to make the dik dik more of a focal point, and to make him pop out more.

I also defined some of the colors on the head some more, brightening some parts while darkening others. I also added a bit more highlight to the fur around the butt/behind the hind limbs, and I tried to give the eyes more volume by adding some specular highlights.


And voila!

That is my relatively long and drawn-out explanation of how I paint.. hopefully it gives you a better idea of what goes into some of these creations.

Cheers!

-Adam